Hero Battle Maps in Arenas?
+4
Yuna
Draven
Kirut
Synth
8 posters
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HB Maps in Arenas. Good?
Hero Battle Maps in Arenas?
They are ruining all aspects of PvP 1 by 1 amirite????////!!!1111 TAKE DOWN THE GOVERN . .. I MEAN . .ANET
Re: Hero Battle Maps in Arenas?
YE POWER TO SYNTH U IZ MY BIATCH BABY I LUV U LONG TIME MY KOREAN SLUT MONKEY
Re: Hero Battle Maps in Arenas?
its ok actually, same thing as they did to halls really, promotes diversity in team builds and tactics might even become important, gay grief teams ftl now!! jus cos u hav 2 thnk u dun liek it.
Draven- Posts : 88
Join date : 2007-10-31
Re: Hero Battle Maps in Arenas?
grief ownz, and with the hero battle maps grief builds can actually win. run around for 10 minutes, amirite?
and Synth u silly wanker i thought u hated RA anyway, so this poll makes no sense u big homosexual polarbear
and Synth u silly wanker i thought u hated RA anyway, so this poll makes no sense u big homosexual polarbear
Yuna- Posts : 117
Join date : 2007-10-31
Age : 35
Location : Italy
Re: Hero Battle Maps in Arenas?
I thought it was in TA too
Athena- Posts : 122
Join date : 2007-10-31
Age : 38
Re: Hero Battle Maps in Arenas?
TA is even worst imo
Yuna- Posts : 117
Join date : 2007-10-31
Age : 35
Location : Italy
Re: Hero Battle Maps in Arenas?
Draven wrote:promotes diversity in team builds and tactics might even become important, gay grief teams ftl now!! jus cos u hav 2 thnk u dun liek it.
So tactics and thinking arent involved in an actual fight? When you are fighting 4v4, or 8v8, there is a hell of alot more to think about than there is when your primary objective is running around to little flag stands.
Re: Hero Battle Maps in Arenas?
It's ok for TA, kinda sucks in RA - and needs to have both time and capture limited lowered imo. 10 minute matches and winning 20-0 is just boring.
At least the standard wamo can do really well now in a map type!
At least the standard wamo can do really well now in a map type!
Re: Hero Battle Maps in Arenas?
I think Anet had the right idea with the introduction of altar maps in HA/TA, but I also believe that they need to review the whole 'capture point' mechanism which originated from Hero Battles. Lets face it, nobody likes to run around for 10-odd minutes because the other team is being gay or retarded, this game is called guild WARS, it should be about engaging in face to face combat n killing shit, rite? Having said that, people also like the tactical aspect of the game, not mindless head-on '321' or 'spamspam' which many current meta builds are based on (spirit-way, paragonspike, hexes, legoway, ect.). Even though most of these are easily countered with a 'balanced' build, u cant argue that it becomes frustrating to face the same shiet over and over again, especially cause these type of builds usually pack a load of defense aswell. Although this problem is mostly related to HA, it includes TA aswell since, until now, it was strictly based on 4v4 combat (Rts yay!). Besides a general skill balance, I think that the introduction of altar-based maps could have been the solution to promote diversity and make all those mindless builds less annoying and easily beatable, since they always rely on 8v8/4v4 fighting. The problem is that capture points/hero battles was a really bad idea right from the start, since it was made with the purpose of making pvp easy and more appealing to pve'rs/newbies (cap shrines, get points, woo!).
Because of this, altar maps turned out to be incredibly dissapointing and stupid, where all you really need to do run around and defend altars by standing on them (if the teams are any decent its improbable that either team will score a kill). Im not saying that this type of match doesnt require any kind of tactic, thumper teams without vent usually end up losing on these maps, but either way these matches always turn out to be boring and annoying. On top of that, in Hero battles and TA it makes grief builds quite effective in holding shrines (Mo/As, D/Ps r gud).
Im not sure how to fix capture point maps exactly but it needs alot of work, one idea would be that shrines shouldnt actually give you points but important bonuses like constant bonus dmg, speed, health n some other shit which would make capping altars important but not the main focus of matches.
Because of this, altar maps turned out to be incredibly dissapointing and stupid, where all you really need to do run around and defend altars by standing on them (if the teams are any decent its improbable that either team will score a kill). Im not saying that this type of match doesnt require any kind of tactic, thumper teams without vent usually end up losing on these maps, but either way these matches always turn out to be boring and annoying. On top of that, in Hero battles and TA it makes grief builds quite effective in holding shrines (Mo/As, D/Ps r gud).
Im not sure how to fix capture point maps exactly but it needs alot of work, one idea would be that shrines shouldnt actually give you points but important bonuses like constant bonus dmg, speed, health n some other shit which would make capping altars important but not the main focus of matches.
Last edited by on Sat Nov 03, 2007 8:32 pm; edited 1 time in total
Yuna- Posts : 117
Join date : 2007-10-31
Age : 35
Location : Italy
Re: Hero Battle Maps in Arenas?
tactics isnt something you really use in a straight fight, its more strategic and you have to know who to send where and when to send them in the HB style maps. and your primary objective isnt to run to the little flag stand, thats what people who fail do on that map. you need to outmanouever people and the flag stands give an adv.
and grief builds such as 4 paragons wont be able to do that very well. kk
and grief builds such as 4 paragons wont be able to do that very well. kk
Draven- Posts : 88
Join date : 2007-10-31
Re: Hero Battle Maps in Arenas?
Draven wrote:tactics isnt something you really use in a straight fight, its more strategic and you have to know who to send where and when to send them in the HB style maps
Yuna wrote:it should be about engaging in face to face combat n killing shit, rite? Having said that, people also like the tactical aspect of the game, not mindless head-on '321' or 'spamspam'
Annnd thats why yous dont play frontline. I particularly cant believe "tactics isnt something you really use in a straight fight" came from an allegedly good/experienced players mouth. But okay.
Re: Hero Battle Maps in Arenas?
lol u give too much value to HB maps. in both the HA altar maps wat u call 'outmanouvering' opponents is really basic with good communication, especially since every build has alrdy a pre-made strategy for those maps (SoD/water ele take ghost ect.), and in the case of 2 equally 'skilled' teams, it usually comes down to who can snare/block the ghostly more or the team with 20 savannah heats. basically build wars.
in the case of the original HB maps u cant possibly say grief isnt effective, if uve been HBin at all recently im sure ul come across Mo/As with ebon dust aurea dervishes and a good dose of grief. i havent playd in an organized TA team since the addition of HB maps, but im pretty sure people are gonna be gay judging from the state of TA ever since factions came out. also addin those maps to RA aswell is completely retarded, end of discussion.
btw i know shrines in hero battle maps alrdy give certain bonuses, but they relly arent that important apart from the npc/catapult shrine or if u have both health shrines at the same time. i was thinking of givin each shrine some uber bonus like constant dmg or constant speed buff, while removing the cap point mechanic.
edit: jus saw synths post. umm dunno if ur jus tryin to sound smart or maybe i didnt explain well enough, but i did not mean that head on fighting doesnt require tactics or somethin like that, which i think is what you understood. i jus meant that because of the current state of the game it wasnt a bad idea to propose altar maps and discourage people from playin all the easy-mode 8v8 builds goin around, and lead even the less expirienced players to attempt balanced/diverse builds.
in the case of the original HB maps u cant possibly say grief isnt effective, if uve been HBin at all recently im sure ul come across Mo/As with ebon dust aurea dervishes and a good dose of grief. i havent playd in an organized TA team since the addition of HB maps, but im pretty sure people are gonna be gay judging from the state of TA ever since factions came out. also addin those maps to RA aswell is completely retarded, end of discussion.
btw i know shrines in hero battle maps alrdy give certain bonuses, but they relly arent that important apart from the npc/catapult shrine or if u have both health shrines at the same time. i was thinking of givin each shrine some uber bonus like constant dmg or constant speed buff, while removing the cap point mechanic.
edit: jus saw synths post. umm dunno if ur jus tryin to sound smart or maybe i didnt explain well enough, but i did not mean that head on fighting doesnt require tactics or somethin like that, which i think is what you understood. i jus meant that because of the current state of the game it wasnt a bad idea to propose altar maps and discourage people from playin all the easy-mode 8v8 builds goin around, and lead even the less expirienced players to attempt balanced/diverse builds.
Yuna- Posts : 117
Join date : 2007-10-31
Age : 35
Location : Italy
Re: Hero Battle Maps in Arenas?
exactly, you need good communication and a pre-made strategy and thats a good thing imo. synth, tactics are what i would refer to as an overall strategy. stop trying to sound smart by claiming that you dont just do 321 spike all the time, there is more to it than tht i know, but its not the same as having to be aware of the situation on a wider scale...
Draven- Posts : 88
Join date : 2007-10-31
Re: Hero Battle Maps in Arenas?
fuck off its all fag shit anyway those new maps suck nuts fucking total waste of time and mostly its not about tactics on those maps its who's got better speed buffs, snares and something that can go 1 v 1 its gay thats all why make team areanas with her battels your suposed to fight as a team not run all over the place like a fucking turkey
Jony- Posts : 94
Join date : 2007-10-31
Age : 41
Location : scotland
Re: Hero Battle Maps in Arenas?
Jony wrote:fuck off its all fag shit anyway those new maps suck nuts fucking total waste of time and mostly its not about tactics on those maps its who's got better speed buffs, snares and something that can go 1 v 1 its gay thats all why make team areanas with her battels your suposed to fight as a team not run all over the place like a fucking turkey
lol nah jony clearly wins this thread for me . imo the only positive aspect of HB maps is hearing jony say such things as "look at em turkeys run!" or "why the fuck is the ghostly following me?!".
priceless.
Yuna- Posts : 117
Join date : 2007-10-31
Age : 35
Location : Italy
Re: Hero Battle Maps in Arenas?
I'm not trying to sound smart, im just pointing out that you are stupid.
Re: Hero Battle Maps in Arenas?
I noticed you guys fail at figuring out how HB-maps in arena's should be seen:
fails in RA
owns in TA
no thanks
fails in RA
owns in TA
no thanks
NIEKler- Posts : 2
Join date : 2007-11-10
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